My Dark Souls Journey (Part 2)

Sorry this took me so long to publish. I’ve been busy with work and finishing off playthrough number 2 of Dark Souls. Playthrough number three will be on my Twitch channel!

Ah, Blighttown.

The most poisonous, least smooth place in Lordran.

I went into Blighttown with some trepidation. I had heard from friends just what a nightmare I was in for. Just the abrupt change in lighting after leaving the Depths was enough to make me mutter “Oh fuck” under my breath. I made my way down the tunnel trepidatiously, spotting two figures in the distance. They turn and run towards me. Two hulking beasts with clubs. One swings. I mistime my dodge. I get one-shotted, dropping all of the souls I gained from beating the Gaping Dragon.

So it’s gonna be like that, is it Blighttown? Continue reading “My Dark Souls Journey (Part 2)”

My Dark Souls Journey (Part 1)

Or: How I Learned To Stop Worrying And Love The Pain.

Before Dark Souls, I was never a fan of challenging games. Yes, I’m the type of gamer who, when given a choice of what difficulty to play a game as, will choose easy. Sometimes medium if I’m feeling particularly ballsy. I can’t quite remember why I decided to start playing Dark Souls in the first place. Maybe I was dared. Maybe I felt that everyone else had played it, so I had to. Or maybe, just maybe, I felt like I had something to prove. Famed for it’s difficulty, finishing Dark Souls is seen by most gamers as a crowning achievement. The temptation was too great for me. I bought the Prepare To Die edition, downloaded DSFix (because I’m not a monster) and jumped in.

Continue reading “My Dark Souls Journey (Part 1)”

Bohemian Killing Review: Mamma Mia, Let Me Go

Bohemian Killing
Developer: The Moonwalls
Publisher: IQ Publishing
Release date:  July 21st, 2016
Game code was offered by developer via Keymailer.

In The Moonwalls’ debut game, Alfred Ethon must lie and manipulate his way out of a murder conviction in 19th century Paris.

Bohemian Killing is less of a “whodunnit” and more of a “Ididn’tdunnit”. You play Alfred Ethon, standing accused of a murder that you absolutely did commit. The victim is Madame Marie Capet, stabbed to death in a Parisian hotel room. The murder is played out in the game’s introduction, and from there it’s up to you to bullshit your way through your testimony, hoping the judge will believe you and not convict you. Gameplay alternates between the courtroom, during which you’re little more than a spectator to the proceedings, and the fictional reconstruction of events Alfred tells as his testimony.

Continue reading “Bohemian Killing Review: Mamma Mia, Let Me Go”

Itchy. Tasty: A Love Letter To Resident Evil

In 1996, a small team led by Shinji Mikami with Capcom released Resident Evil. The game featured memorable characters, horrific monsters, and some cringeworthy dialogue. The game would also spawn various sequels, spin-offs, a movie franchise, and would go on to define the beloved “survival horror” sub-genre of gaming. But does the original live up to it’s legacy?

The story follows the members of Raccoon City’s S.T.A.R.S. team, as they investigate a series of grisly murders in the forests outside the city. Bravo Team’s helicopter went missing, and it’s up to our heroes in Alpha Team to follow up and uncover the mysteries of their missing comrades… and the mansion they find themselves chased into by wild dogs. And so the horror begins.

Continue reading “Itchy. Tasty: A Love Letter To Resident Evil”

Grumble’s Review Scoring System


Note: All reviews are my own opinion, and therefore subjective. If you disagree with a score I’d love to discuss your thoughts on a game, but please don’t be insulting.

10 OUT OF 10: Incredible. A representative of everything a video game should try to be. If there are flaws, they don’t detract from the enjoyment of the game. Examples: Grand Theft Auto V, SOMA

9 OUT OF 10: Amazing. Certainly a fantastic experience, but there could be some little flaws here and there that prevent it from the perfect 10. Examples: Elder Scrolls V: Skyrim, Amnesia: The Dark Descent

8 OUT OF 10: Great. A very enjoyable experience that either has some issues that hold it back or it simply brings nothing new or fresh to the genre or medium. Examples: F.E.A.R. 2, Call Of Duty: Black Ops 2

7 OUT OF 10: GOOD: A solid game that was enjoyable to experience, but won’t have you hankering to play it again. Examples: Borderlands 2, The Walking Dead: Season 2 Continue reading “Grumble’s Review Scoring System”

Husk Review: Sadly, Lives Up To It’s Name

Developer: UndeadScout
Publisher: IMGN.PRO
Release date: February 3rd, 2017
Game was purchased by reviewer as part of the March Humble Monthly.

UndeadScout’s first major release is a dark story of domestic abuse, hampered by dull, clunking gameplay and bad design choices.

I wanted to like Husk. I really did. The premise of a man visiting his dying father, despite giving him a horrible childhood full of abuse, had promise. It’s an ugly subject that many developers wouldn’t go to, and UndeadScout tells it’s tale well, for the most part. Players take the role of Matt, a man desperately searching for his wife and daughter in his childhood home of Shivercliff after a train crash. Only Shivercliff is abandoned. And Matt is hearing voices in his head.

One of the major flaws of the game is in it’s lack of originality. The town of Shivercliff itself is almost a carbon copy of Alan Wake’s Bright Falls, and uses similar locations; forest, police station, even a lumber mill. Throughout playing I just kept being reminded of a better game, and when playing a game just makes you want to play another game, something is wrong. UndeadScout clearly wear their inspirations on their sleeve, with the psychological horror elements clearly aping Silent Hill, but unfortunately the entire experience ends up in a mish-mash of both games that ends up nowhere near as good as either. When the game isn’t palette-swapping Bright Falls, the game just goes to cliches; the majority of the late-game takes place in a generic spooky hospital with almost identical corridors, which mean you get disoriented. And not in a good, psychological horror way. In a “where am I going, this sucks” kind of way. Continue reading “Husk Review: Sadly, Lives Up To It’s Name”

Grumble’s Favourite Horror Games (Part 2)

Content warning: contains potentially triggering images and descriptions.

Part two of my favourite horror games. I tried picking some titles that were less obvious. I omitted games that, despite me loving them, crop up on all the “best horror game” lists. That’s why you won’t see PT or Amnesia here.

F.E.A.R. 2: Project Origin [Monolith Productions, 2009]

*Spoilers for F.E.A.R. ahead!*

Monolith strike gold again. The sequel to the game mockingly known as “the game with the girl from the ring” delivered not just a very solid first-person-shooter, but a very effective psychological horror too. The first game saw you playing the Point Man of the titular First Encounter Assault Recon as they hunted Paxton Fettel, a black ops commander gone rogue. With a penchant for eating people. Who psychically controlled an army of super-soldiers. If that doesn’t sound bat-shit enough for you, throw in Alma, the now-iconic little girl who turned what was already a solid shooter into a stone-cold classic.

Continue reading “Grumble’s Favourite Horror Games (Part 2)”