Bohemian Killing Review: Mamma Mia, Let Me Go

Bohemian Killing
Developer: The Moonwalls
Publisher: IQ Publishing
Release date:  July 21st, 2016
Game code was offered by developer via Keymailer.

In The Moonwalls’ debut game, Alfred Ethon must lie and manipulate his way out of a murder conviction in 19th century Paris.

Bohemian Killing is less of a “whodunnit” and more of a “Ididn’tdunnit”. You play Alfred Ethon, standing accused of a murder that you absolutely did commit. The victim is Madame Marie Capet, stabbed to death in a Parisian hotel room. The murder is played out in the game’s introduction, and from there it’s up to you to bullshit your way through your testimony, hoping the judge will believe you and not convict you. Gameplay alternates between the courtroom, during which you’re little more than a spectator to the proceedings, and the fictional reconstruction of events Alfred tells as his testimony.

Continue reading “Bohemian Killing Review: Mamma Mia, Let Me Go”

Husk Review: Sadly, Lives Up To It’s Name

Developer: UndeadScout
Publisher: IMGN.PRO
Release date: February 3rd, 2017
Game was purchased by reviewer as part of the March Humble Monthly.

UndeadScout’s first major release is a dark story of domestic abuse, hampered by dull, clunking gameplay and bad design choices.

I wanted to like Husk. I really did. The premise of a man visiting his dying father, despite giving him a horrible childhood full of abuse, had promise. It’s an ugly subject that many developers wouldn’t go to, and UndeadScout tells it’s tale well, for the most part. Players take the role of Matt, a man desperately searching for his wife and daughter in his childhood home of Shivercliff after a train crash. Only Shivercliff is abandoned. And Matt is hearing voices in his head.

One of the major flaws of the game is in it’s lack of originality. The town of Shivercliff itself is almost a carbon copy of Alan Wake’s Bright Falls, and uses similar locations; forest, police station, even a lumber mill. Throughout playing I just kept being reminded of a better game, and when playing a game just makes you want to play another game, something is wrong. UndeadScout clearly wear their inspirations on their sleeve, with the psychological horror elements clearly aping Silent Hill, but unfortunately the entire experience ends up in a mish-mash of both games that ends up nowhere near as good as either. When the game isn’t palette-swapping Bright Falls, the game just goes to cliches; the majority of the late-game takes place in a generic spooky hospital with almost identical corridors, which mean you get disoriented. And not in a good, psychological horror way. In a “where am I going, this sucks” kind of way. Continue reading “Husk Review: Sadly, Lives Up To It’s Name”