My Dark Souls Journey (Part 2)

Sorry this took me so long to publish. I’ve been busy with work and finishing off playthrough number 2 of Dark Souls. Playthrough number three will be on my Twitch channel!

Ah, Blighttown.

The most poisonous, least smooth place in Lordran.

I went into Blighttown with some trepidation. I had heard from friends just what a nightmare I was in for. Just the abrupt change in lighting after leaving the Depths was enough to make me mutter “Oh fuck” under my breath. I made my way down the tunnel trepidatiously, spotting two figures in the distance. They turn and run towards me. Two hulking beasts with clubs. One swings. I mistime my dodge. I get one-shotted, dropping all of the souls I gained from beating the Gaping Dragon.

So it’s gonna be like that, is it Blighttown? Continue reading “My Dark Souls Journey (Part 2)”

Husk Review: Sadly, Lives Up To It’s Name

Developer: UndeadScout
Publisher: IMGN.PRO
Release date: February 3rd, 2017
Game was purchased by reviewer as part of the March Humble Monthly.

UndeadScout’s first major release is a dark story of domestic abuse, hampered by dull, clunking gameplay and bad design choices.

I wanted to like Husk. I really did. The premise of a man visiting his dying father, despite giving him a horrible childhood full of abuse, had promise. It’s an ugly subject that many developers wouldn’t go to, and UndeadScout tells it’s tale well, for the most part. Players take the role of Matt, a man desperately searching for his wife and daughter in his childhood home of Shivercliff after a train crash. Only Shivercliff is abandoned. And Matt is hearing voices in his head.

One of the major flaws of the game is in it’s lack of originality. The town of Shivercliff itself is almost a carbon copy of Alan Wake’s Bright Falls, and uses similar locations; forest, police station, even a lumber mill. Throughout playing I just kept being reminded of a better game, and when playing a game just makes you want to play another game, something is wrong. UndeadScout clearly wear their inspirations on their sleeve, with the psychological horror elements clearly aping Silent Hill, but unfortunately the entire experience ends up in a mish-mash of both games that ends up nowhere near as good as either. When the game isn’t palette-swapping Bright Falls, the game just goes to cliches; the majority of the late-game takes place in a generic spooky hospital with almost identical corridors, which mean you get disoriented. And not in a good, psychological horror way. In a “where am I going, this sucks” kind of way. Continue reading “Husk Review: Sadly, Lives Up To It’s Name”