My Dark Souls Journey (Part 2)

Sorry this took me so long to publish. I’ve been busy with work and finishing off playthrough number 2 of Dark Souls. Playthrough number three will be on my Twitch channel!

Ah, Blighttown.

The most poisonous, least smooth place in Lordran.

I went into Blighttown with some trepidation. I had heard from friends just what a nightmare I was in for. Just the abrupt change in lighting after leaving the Depths was enough to make me mutter “Oh fuck” under my breath. I made my way down the tunnel trepidatiously, spotting two figures in the distance. They turn and run towards me. Two hulking beasts with clubs. One swings. I mistime my dodge. I get one-shotted, dropping all of the souls I gained from beating the Gaping Dragon.

So it’s gonna be like that, is it Blighttown? Continue reading “My Dark Souls Journey (Part 2)”

Bohemian Killing Review: Mamma Mia, Let Me Go

Bohemian Killing
Developer: The Moonwalls
Publisher: IQ Publishing
Release date:  July 21st, 2016
Game code was offered by developer via Keymailer.

In The Moonwalls’ debut game, Alfred Ethon must lie and manipulate his way out of a murder conviction in 19th century Paris.

Bohemian Killing is less of a “whodunnit” and more of a “Ididn’tdunnit”. You play Alfred Ethon, standing accused of a murder that you absolutely did commit. The victim is Madame Marie Capet, stabbed to death in a Parisian hotel room. The murder is played out in the game’s introduction, and from there it’s up to you to bullshit your way through your testimony, hoping the judge will believe you and not convict you. Gameplay alternates between the courtroom, during which you’re little more than a spectator to the proceedings, and the fictional reconstruction of events Alfred tells as his testimony.

Continue reading “Bohemian Killing Review: Mamma Mia, Let Me Go”

Grumble’s Review Scoring System

GRUMBLE’S SCORING SYSTEM FOR REVIEWS

Note: All reviews are my own opinion, and therefore subjective. If you disagree with a score I’d love to discuss your thoughts on a game, but please don’t be insulting.

10 OUT OF 10: Incredible. A representative of everything a video game should try to be. If there are flaws, they don’t detract from the enjoyment of the game. Examples: Grand Theft Auto V, SOMA

9 OUT OF 10: Amazing. Certainly a fantastic experience, but there could be some little flaws here and there that prevent it from the perfect 10. Examples: Elder Scrolls V: Skyrim, Amnesia: The Dark Descent

8 OUT OF 10: Great. A very enjoyable experience that either has some issues that hold it back or it simply brings nothing new or fresh to the genre or medium. Examples: F.E.A.R. 2, Call Of Duty: Black Ops 2

7 OUT OF 10: GOOD: A solid game that was enjoyable to experience, but won’t have you hankering to play it again. Examples: Borderlands 2, The Walking Dead: Season 2 Continue reading “Grumble’s Review Scoring System”

Husk Review: Sadly, Lives Up To It’s Name

Husk
Developer: UndeadScout
Publisher: IMGN.PRO
Release date: February 3rd, 2017
Game was purchased by reviewer as part of the March Humble Monthly.

UndeadScout’s first major release is a dark story of domestic abuse, hampered by dull, clunking gameplay and bad design choices.

I wanted to like Husk. I really did. The premise of a man visiting his dying father, despite giving him a horrible childhood full of abuse, had promise. It’s an ugly subject that many developers wouldn’t go to, and UndeadScout tells it’s tale well, for the most part. Players take the role of Matt, a man desperately searching for his wife and daughter in his childhood home of Shivercliff after a train crash. Only Shivercliff is abandoned. And Matt is hearing voices in his head.

One of the major flaws of the game is in it’s lack of originality. The town of Shivercliff itself is almost a carbon copy of Alan Wake’s Bright Falls, and uses similar locations; forest, police station, even a lumber mill. Throughout playing I just kept being reminded of a better game, and when playing a game just makes you want to play another game, something is wrong. UndeadScout clearly wear their inspirations on their sleeve, with the psychological horror elements clearly aping Silent Hill, but unfortunately the entire experience ends up in a mish-mash of both games that ends up nowhere near as good as either. When the game isn’t palette-swapping Bright Falls, the game just goes to cliches; the majority of the late-game takes place in a generic spooky hospital with almost identical corridors, which mean you get disoriented. And not in a good, psychological horror way. In a “where am I going, this sucks” kind of way. Continue reading “Husk Review: Sadly, Lives Up To It’s Name”